Chaos Project will be moving to a new format and site
soon! Alxnet, the free service that I've been using for
the Project, has been getting worse and worse over the
last couple of years (in fact, it seems to be dead), and
it's time to move the Project to a new and much superior
system. The new Chaos Project will include all old
entries, as well as a number of new features including a fourth
section! Keep an eye on this space for more info. In the
meantime, a Google document containing all
valid entries has been created, and it's publicly
07/16/2008 - The new Chaos Project should be ready soon! Here's a sneak preview. You can't add to it yet, but all entries can be viewed.
The Chaos Project is a set of three living lists. Each has a different subject. Visitors are invited to check out any or all of them and add their own ideas - please! Think of it as a free swap shop for game ideas. Items need not be RuneQuest-specific, although many RQ items will work fine in other FRP systems. Older material has been archived online in each section. There are a lot of ideas here, and I'm very grateful to everyone who has contributed! Text formatting is by no means required, but for those who want to try it, there's an HTML tutoral and magic item template here. Note: I added protection from hijack spam to the old version of the Project on 11/03/2004. Note July 16, 2008: I've deactivated the main links, because they didn't work anyway. Please use the links above instead to view entries until the new version is fully functional.
creatures are tainted by Chaos, literally anything
can happen to them - but it's sure to be very disturbing.
View the Chaotic Features archive -
The Random Hit Locations Table -
Magic can take many forms. It can be natural, of the gods, or made by man. Artifacts can range from a puny magic toothpick to a Dragon-slaying sword. Got any magic to spare?
View the Magic Items archive -
Magic Item Creation - A simple system for creating new magic items by imbuing them with ordinary spells. Works with most FRP systems. Many of the items in the Project were created this way, although it's not required.
The life of a repo man is always intense. Stack something on the pile of weird things that adventurers can find anywhere, or just stare at the -- what is this stuff, anyway?
View the Found Items archive -
Found Items can be almost anything - an object, a place, treasure, even people. They're good scenario hooks; something odd to surprise a party. And some items are perfectly ordinary, which can be the biggest surprise of all.
Copyright 2000 Peter Maranci. Revised: Wednesday, July 16, 2008. version 4.7