RQ Guestbook Archives


Date: February 15, 2001
Name: Gabriel Zorrilla
Email: [email protected]
Home page: http://www.elrica.cjb.net
Comments: Yo!. Ur site is cool, is one of those sites which have a cool interfase and cool info. Actually i am researchinh about RQ and comparing its system with Elric! RPG. Keep this site, is really cool.

Date: February 3, 2001
Name: Matt
Comments: Cool page. I have a copy of RQ3, never used it. Will now though!!

Date: January 30, 2001
Name: netplayer1037591
Email: [email protected]
Comments: Dungeons and Dragons forever!....

Date: January 26, 2001
Name: Alex
Email: [email protected]
Comments: hello darling where u been all my life? Eva had a bit of fun with a essex girl and dont say u dont know there reputation? e-mail back

Date: January 20, 2001
Name: Edwin Groot
Email: [email protected]
Home page: www.epgroot.demon.nl
Comments: Great site..I just started GM-ing RQ again in a rather 'off' world, ancient mesopotamia. Still fine-tuning everything, but basically all is set: house rules, players and scenarios. happy gaming all!

Date: January 19, 2001
Name: Glenn
Comments: I'm just about to start a new campaign based on the high seas of Glorantha.Apart from the adventure in Strangers in Prax does anyone know of any good source material,adventures and general ideas for a seaborne/piratical campaign?


Date January 19, 2001
Name: Sverre G. Larne
Email: [email protected]
Comments: The scenarios looks good, I'll try out one of those. The chaos project was kind of messy, but I should probably have understood that from its name. You DO lack an ordain of Sandy Peterson as the new high priest of RuneQuest though... (and a banishment of Greg Stafford to Lunar Hell for blasphemy)

Date: January 18, 2001
Name: Ian Moore
Email: [email protected]
Comments: Thanks for your advice Pete, I will be playing with some seasoned players and a couple of new players. I think I am going to go for the Old Faithfull of adventures....Gringles Pawn shop...

Date: January 16, 2001
Name: Ted Gold
Email: [email protected]
Home page: http://www.thelivewires.com
Comments: Well well.....what a wonderful site. Being a long time Runequester who has sadly been unable to locate fellow enthusiasts in recent years it is a pleasant surprise to come across this page. I personally picked up RQ while living in the UK 1979-1983 and have always stuck with 2nd ed. In addition I think the whole Avalon Hill version is crap!! In any case should there be a similar-aged group in southern california or the possibility of joining a PBEM/ICQ campaign I would love to hear from you. Keep up the good work Pete...

Date: January 16, 2001
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: As I mentioned a while ago, I've been playing Diablo quite a bit. After I beat the single-player version (not too difficult), I decided to try the multi-player version online at Battle.net. And immediately ran into two apparently very common things on Battle.net: cheaters and player-killers.
One guy kept following me around, throwing out items of super-godly power and demanding that I pick them up; I refused. Then I hooked up
with another newbie. We progressed through the 2nd level and were just starting the 3rd when some 40th-level jerk popped in and obliterated us. Back in the town, he threw magic items to get us to go down into the dungeon with him again. I told him to shove it, but my fellow adventurer took the items. I assume he then went to the dungeon and got killed, but I didn't hang around to watch.
So if you'd like to join me in playing Diablo online, my PC Name: is Omac, my game is "Bite Me PKs!", and the password is "cleoasp".

Date: January 16, 2001
Name: Frank Webner
Email: [email protected]
 

Date: January 16, 2001
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Jeremy Martin 01/15/01:
Gloranthan Elves (Aldryami) are plants - they have both the Man rune and the Plant rune. They even have different type which are apparently sort of related to specific tree types - the major difference I recall is sleep patterns.

I also recall the Troll "Elves count as salad" thing from TrollPak. Plus Mostali get Uz drunk. Haven't seen the web page you mentioned, but there was a lot of odd information about Elves put out by Chaosium. I think some of it was in Elder Secrets and also in Genertela: Cruciable of the Hero Wars.

As far as I know, all living things possess hit points rather than (or in addition to) armor points. Trees might have Aps, but they'd have HPs too. The difference may be that an object can be broken, but only a living thing can be killed. Undead…special case, I guess. But if you want to use AP instead, go for it! Let us know how it goes!


Date: January 16, 2001
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Jeremy Martin 01/15/01:
I take your point on Imbue. True, shamans and sorcerers have acceptable alternatives to create long-term magical items. Regular spirit magicians don't, because they don't have access to a smorgasbord of spirits, But they're also less likely to reach the power level needed to make magic item creation an issue. So restricting Imbue to a Crafting god is certainly an option. But non-Gloranthan magicians might still retain Imbue - both for spirit magic and sorcery, as well as other types of magic. I agree that it feels wrong that all Gloranthan magic types use the same ritual magic, although I believe that they're not supposed to be compatible. Haven't seen official rules, though.

Date: January 16, 2001
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: I'm catching up on replies long overdue.
Ian Moore, 1-10-01:
GMing tips? Gamemastering is so dependant on personal style. Techniques that work for me might be a disaster for you. But as I said at a panel at Arisia this weekend, one thing that you should do is play to your strengths. In my case, that's NPCs; I figure out who they are, what they want, and how they act and improvise their responses to PC actions as needed.

Bolster your weaknesses. I'm not great on puzzles and traps, so if I need some I dig them up from obscure books. Which reminds me: don't be afraid to steal ideas from anywhere. You can't be sued for a game. For your first time, I'd suggest A) be with friends, B) relax, and C) be ready to punt the game if necessary. Your first few times GMing are learning experiences. But they can still be fun. I made up the Bottle in the Items section on the fly during the first game I ever ran; just made it up off the cuff.


Date: January 15, 2001
Name: Jeremy Martin
Email: [email protected]
Comments: I've been thinking about comments that elves are supposed to be sentient plants. I read that Trolls treat them as such during their fasting periods ("No meat - just plants and elves!"). There's also a website where someone goes into this in more detail - with some very strange psychology. Is this official from Runequest? If so, why don't elves have Armor Points, instead of Hit Points? We're talking about making that change in our campaign (probably location HP-2=AP). Any thoughts on that? It would also be an interesting way to run constructs, like zombies and such... ?

Date: January 15, 2001
Name: Jeremy Martin
Email: v[email protected]
Comments: Thoughts on or near Imbue... It seems to me that Shamans largely make Spirit receptacles for Magic Items - they are best equipped to find and catch spirits, and why make a 3-MP receptacle(for 3 POW) when you can make a POW Spirit Binding Enchantment and get 15 regenerating POW? And Sorcerors would make matrixes to free up some Free INT, or LONG-term boosts (Dam Boosting 8 for 6 months).So I'm probably making Imbue a Divine Spell for a Crafting or Magic god, though mainly usable on their Spirit Magic spells. I'm working on the Imbue Divine spell side, though, too, because a Camouflaged (Aldrya Divine Spell) cloak is just too cool...I also don't like how the ritual magic is really the same for all types of spellcasters. How have the rest of you dealt with that? Any house rules there - or official rules I don't know of?

Date: January 12, 2001
Name: Jon Mitzman
Email: [email protected]
Comments: Hi Pete

Date: January 10, 2001
Name: Ian Moore
Email: [email protected]
Comments: I have been playing RuneQuest for about 20 years on and off and I love this site. However I am about to start GMing for the first time and wondered if anyone has any tips.

Date: January 8, 2001
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Hi everyone! Look, I'm still alive!
Although I'm not feeling all that well. I've been battling the damndest cold/flu/whatever for weeks now, and so has Teri. I've missed a lot of work. Seems like every time I start to get better, the virus comes back and hits me in a new way. The most recent is just gross, so I'll spare you. :)

Haven't had a chance to roleplay at all for weeks, so I haven't anything new to post; my mind's been pretty much shut down since the coup d'etat election. I'm stunned and furious.

I'll be at the Arisia science fiction convention this coming weekend, January 12-14. Look me up if you'll be there! You can recognize me on Friday - look for the tallish bald bearded fat guy in white tie, tails, and glasses. :) Been whiling away my sick hours playing Diablo and Hellfire. I'm hooked. Bad. And Teri's caught the game bug, too. :) Fear not, this site shall rise again!


Date: December 21, 2000
Name: Glenn
Comments: Herowars isn't what I hoped it would be was what I meant to say, I'm still too wordy.Also a word of praise for Peter, a mate of mine went online recently and dug around for RQ stuff.She reckons this is the site that comes across most like it's written by a real fan of the game and that it really inspired her.Ta.

Date: December 21, 2000
Name: Glenn
Comments: Havent looked at the site recently due to work and stuff but its great to see it still grows apace.I used the white horse heroquest recently in my own campaign, the players loved it and its sparked off a load of related quests,I hadnt previously gone in for a lot of heroquesting but its now taking off really well.Thanks for the storyline.I'm finding that the way we play RQ has changed a lot over the years and that the players now feel that they can do more (in character) in RQ than in other systems.I have dropped in its entirety an AD&D campaign due to the players wanting to come on board in the existing RQ one, even though I always felt RQ offered more it feels good to see that reflected in the attitudes of players both old and new.Out of interest, I gather many players still stick with RQ2 over RQ3,how does Herowars figure in this.Do people play both RQ and HW,one or the other for preferance?I found the new material to be excellent in terms of background and intent but seriously flawed in terms of playability, frankly I think it's

Date: December 17, 2000
Name: Tom Zunder
Email: [email protected]
Home page: http://www.elric.org.uk
Comments: Great RQ resource, very useful and useable! I have run the 3 Flowers scenario and now I mist go and imagine some found and magical items for your repository!

Date: December 11, 2000
Name: Jeremy Martin
Email: [email protected]
Comments: Yeah, why can't we have Windows-based games for people who need to be entertained?? ;-p

Sorry, had to be said. Hey, I'm making a evaluating system for characters in Runequest. I use a base-20 system instead of percentile for skills, which should make the following clearer. I add the top ten skills, number of spells (points /3 for Spirit Magic), max damage with main weapon and double armor points to get a point value for characters to kind of compare and make monsters with. Anything I'm really missing? What was the old Treasure Ranking system from 1st ed? Any suggestions? I remember poison was listed, too.


Date: December 10, 2000
Name: Steve Kyer
Email: [email protected]
Comments: It's great to see that old runequest is still alive and well here. (Loved the paper-wieght)

Date: December 9, 2000
Name: Joanne
Comments: This is a stupid Web Page you need games

Date: December 7, 2000
Name: Todd
Email: [email protected]
Comments: Love your page. I don't use the net much, but I did bookmark this site. Keep up the good work. Above address is work, but go ahead, Add Me!

Date: December 4, 2000
Name: Sarah Cardozo-Duncan
Email: [email protected]
Home page: careerstrategist.com
 

Date: November 28, 2000
Name: Jill Flint
Email: [email protected]
Comments: Thanks for all the info on Rune Quest, I am an Aussie living in London and missing my GM's Rune Quest campaign terribly. We have had an AD&D game with a few people here but want to start a Rune Quest game. Thanks again for your great site.

Date: November 26, 2000
Name: Jeremy
Email: [email protected]
Comments: Yeah, I was trying out the PBEM way for a Runequest game
over the net. We only played twice before I got a new job and our DM
had a sick child to take care of... Oh well. Has anyone else tried this? How well does it work? We mostly used ICQ for group stuff and a lot of the individual parts with the DM as well. What did you use?

Date: November 24, 2000
Name: michael priest
Email: [email protected]
Comments: would be nice if u were able to play on the net.

Date: November 18, 2000
Name: Jeremy
Email: [email protected]
Comments: And I still find myself asking, "Do you know who my president is?" Sigh...For the archives, I'd prefer them edited, though I always double-check anything myself. If you want to and have the time, thanks. If not, I wouldn't worry about it too much - if GMs want to
use it, they can edit a few words themselves. I don't get the other charts you were asking about though. Why would we need new hit location charts?

Finally, just found out that Pavis is a town of 5,000 people only... Not really enough to support the almost 20 temples I had there. Anything else I missed? Is there an online site that tells a bit more about the town? What temples are there? How much trade? Who are the leaders? How big is the Black Fang cult? I'm not ready to spend $70 on the hardcover book yet...


Date: November 18, 2000
Name: Albert Garrison
Email: [email protected]
 

Date: November 14, 2000
Name: skittles
Email: [email protected]
Home page: blue light.com
 

Date: November 9, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Just wanted to say that I'm alive but the election has me very distracted -- it's been hard for me to sleep.I've been tempted to put up a new found item: a folded cookie with a note inside saying "Help! I'm being held prisoner in a tree by a bunch of baking elves!" but so far I've managed to resist. :)

Date: November 3, 2000
Name: Tyson Nabess
Email: [email protected]
Comments: wazzzup

Date: November 1, 2000
Name: Osku Torro
Email: [email protected]
Comments: Add Me! Everyone knows that RQ is the greatest RPG ever..
So,there is one of my very favorit Heavy Metal band called Blind Guardian. Blind Guardian is very popular band among fantasy -people. Now there is a chance to vote a theme for a song in their new album in the adress "www.blind-guardian.com" I added there,obviously, a theme:"RUNE QUEST". It would be great to hear a song about "King of the dragon pass" etc. So everyone! Lets make somethin awesome and let Rune Quest be a part of a Blin guardians new album! visit: www.blind-guardian.com

Date: October 31, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Just a quick note to say I'm still around. Got a couple of articles in the works -- "What Is Roleplaying?" and "What Is RuneQuest?"I'll continue to add stuff to the Chaos Project as inspiration strikes. Of course, anyone else is free to add stuff, too... :)

Date: October 28, 2000
Name: Rick Meints
Email: [email protected]
Home page: www.glorantha.co.uk
Comments: Liked your site. PS: I sell all manner of RQ2 used stuff on my site.

Date: October 27, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: I just got a letter from the Arisia convention, which is an excellent genre convention held in Boston, MA on January 12-14. I've been a regular panelist there for years.To my surprise they've taken some suggestions I'd made and are having not one, but TWO RQ-related events! One is "RIP: The Legion of Extinct RPGs"; the other is "RuneQuest Roundtable", subtitled "RuneQuest players get together to talk about their systems and how they've customized the rules."

I'm signing up for both events (maybe I can moderate the "RIP" panel). Is anyone else going to be there? If you're in the area, I'd definitely recommend the con. Attendance is usually in the 2,000 person range, I believe, and it's quite varied and friendly. It would be great to meet you guys in person!


Date: October 26, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Jim:
Are you looking for the NPC record sheets (in the Sheets section, under the golden Mastery rune), or the NPC section (under the brown Man rune)? The new menu bar should have made navigation easy. Or is the site crashing for you?

In fairness I should say that the NPC record sheets are not particularly glamorous or polished -- they were just quick conversions, as I recall. One thing I've wondered is if I should add an NPC section to the Chaos Project. What do you think?


Date: October 26, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Magnus:
Clackbeard's Bag was cool. I think it will be particularly odd and memorable for players who run into it. Thanks for putting it up.

I believe I did give Ian Thomson permission to use the Grey Company,
although I hope I won't have any problem if I ever want to publish it myself sometime. I need to take a look at his web site; last time I checked I don't think he had my new URL, and I remember darn well that he misspelled my name. Which is easy to do, of course. :-)

'Preorder'? What? From where?

I'd love to hear the details of your TGC run, if you ever have the time!


Date: October 26, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Iain:
After you run 'Lost Child', could you or your players let us know how it turns out? I always wonder how other GMs handle the scenarios I've run -- it's interesting to hear about different approaches to the same situation.

Date: October 26, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Neil:
I'm glad to hear that the site is still useful -- that was the main reason I started the Chaos Project, to have very frequent updates and accumulate more material. Although I may have set too high a standard for my own daily contributions: I almost feel like I'm temporarily running out of ideas for magic items, chaos features, and found items. I'm going to take a break today, I think.I'd like to cover the entire spectrum of power-levels in FRP, so I guess I should work on creating some grungier stuff. Do you mean non-magical? Or just lower 'level'?

Date: October 26, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Jeremy
Re archiving the Chaos Project: since no one else is commenting, I'll probably have to set up the archive with credits for each person. Which is fine. I'll put them in a very small font and make it very neat. Question: should I edit the entries for spelling & punctuation? Also, I was thinking of making some new tables for selecting random things like hit location(s), rune metals, etc. Would that be worth my time? Anyone have any suggestions?

Date: October 26, 2000
Name: Jim Lawrie
Email: [email protected]
Home page http://www.geocities.com/Area51/Underworld/7031/
Comments: Great site! I've managed to get into the scenario's page now (I stalled before) but now I can't find the NPC's sheet! : ) I love the Chaos Project,a definite read for anyone coming here.

Date: October 24, 2000
Name: Magnus Vindegg
Email: [email protected]
Comments: Thanks for a great site, Pete. And the Chaos Project is taking off. Like Clackbeard's Bag? The Grey Company was mentioned earlier on, and I must agree that it's a magnificent scenario idea. I believe you gave Ian Thomson the permission to work with it? Well, I've playtested most of his new work, and it rocks big time! I ran three players through a Rubble campaign featuring Ian's version of the Grey Company, and we had tons of fun and nailbiting action. Really worth a look, when it comes out (I think you can preorder already). Cheers!

Date: October 23, 2000
Name: Iain
Email: [email protected]
Comments: Still looking in from time to time, good stuff. Planning to run that 'Lost Child' scenario. Good stuff. Cheers, Iain

Date: October 23, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: Notice any changes here in the guestbook and the Chaos Project? I just realized this morning that I hadn't installed the new runebar navigation on these pages. Fortunately they allowed me to put in the rather large quantity of HTML code to add the bar to these pages. Also, I've boosted the text size of the guest book and the Magic Items section of the CP. Better?

Date: October 23, 2000
Name: Neil Slater
Email: [email protected]
Comments: I like the new runic menu!

The site is still on my Fav. list, though I admit mostly to steal ideas, cos the power level here is too high for my campaigns (I prefer grungier low-level stuff).


Date: October 22, 2000
Name: Peter Maranci
Email: [email protected]
Home page: http://www.maranci.net/rq.htm
Comments: DONE!
The updates are all done and up on the server. I'm sure there are typos and stuff, so please let me know if you catch any! More importantly, please let me know if there are any problems for you with the new layout.

And now, time for me to sleep the sleep of the very tired. :-) WOO HOO!


Date: October 21, 2000
Name: Peter Maranci
Email: [email protected]
Comments: A very quick note to say that A) I haven't forgotten that I owe Chaos Project entries for Friday - they're coming. And speaking of the CP, please don't anyway feel that their additions wouldn't be really welcome - it's been too long since anyone else added something!

Also, a major update for the site is just about to happen: new main page, navigation, even some content. I'm having fun!


Date: October 20, 2000
Name: Jeremy
Email: [email protected]
Comments: First off, yes, I'd like to see the various Chaos Project items archived. I tend to copy a lot of things off the net for gaming, and the guestbook setup is slow and not a very friendly format. As one who has contributed a few ideas, I'd also like to say I don't need my Name: next to my items, as that would get in the way of downloading the material. Maybe just a 'compiled by Pete, with contributions from...' listing if people want it?What do the rest of you think?

Date: October 20, 2000
Name: Jeremy
Email: [email protected]
Comments: Next, as I'm about to get into the Politics of Pavis, and have never seen any material about it, does anyone have any information about the setup of Pavis? How big is the city, and more importantly, how is it run? I'm planning on running it in a time right after the Lunar Empire moved in peacefully... My ideas were to have the old govt. a group of town leaders (Orlanth HP, Issaries HP, Chalana HP, a Mage, and a mystery man) - The Council of 5. Without a big gov't, the Lunars have just moved in, taking over beaurocracy, policing and taxes... Soon, they intend to be running everything. Since the Grey Co. is so old, the old members were opposed to this - but the PCs (running it now) have no idea...Any better ideas? What's the official word? Also, could you please email me, as the answer will probably go over 1000 characters? mailto:[email protected]

Date: October 18, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Just wanted to let everyone know that I've put up a test page for the new look of the main page. It's not finished; some of the links work, but some don't. It also doesn't show the new menu bar I'm working up, which will appear on most other pages of the site.

I'll need to re-arrange the site a bit, but that shouldn't be too big a job. HeroQuest Skills will be folded into Alternate Rules, and The White Horse HQ will be added to Scenarios. The historical list of updates will not be on the main page, and I'll add an RPG Vote icon in a prominent place.

If you get a chance, let me know what you think of it. This isn't a huge change, and I know that more probably needs to be done, so any suggestions would be great. Incidentally, it's at http://www.maranci.net/rq2.htm.


Date: October 16, 2000
Name: nimbusnine
Email: [email protected]
Comments: I would like to announce that I am storyboarding a game based upon Runequest physics using the Auran Jet engine. The design is in the conceptual stage and will be based on Monster Coliseum (working title). elements will be added later into the overall design such as multiplayer e-mail battles and other goodness thanks to the scalable architecture and flexibility of the Auran engine. As of now, I am soley responsible for the coding and 3d element design, but suggestions are welcome at [email protected]

Date: October 16, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Okay. I've been experimenting a bit with different looks for the site, and the truth is that they all look sort of lousy right now.

But there's a whole different issue I've run across: the Name: of the site. "Pete's RQ Page!" is fine (sort of), but it probably repulses non-RQers -- and that's the vast, vast, vast majority of the gaming world. I won't stop supporting RQ, but I wouldn't mind adding more general FRP material. I think a lot of the stuff here would be useful for almost any FRP system or setting, anyway. But how can I make that clear in the site name? Perhaps "Pete's RuneQuest & Roleplaying Page!"?


Date: October 11, 2000
Name: nimbusnine
Email: [email protected]
Comments: Pete,
It helps to have an app like photo$hop pro to create a new main page, however, the cost may be prohibitive for the non-pro to acquire. JASC makes some good intuitive (and much cheaper I may add) in their Paint Shop Pro offering. Give the shareware version a try. However, living in a broad-band challenged area as a 28.8 (when the lords of bandwidth see fit) dialup, I am more interested in content and navigation than knockout graphics. Simon Phipp's page is a good example of that style.

As far as the Tower of Dread, I can tell from your writings that you are an intelligent chap, and I think...that this is a parody of excess not to be taken at face value. Kinda like your TIAC page (man that was great) it's the humor that can only come from the grimmest experience. The plot reminded me of my old D&D days, where we would play in various retellings of the Old Man Parker Mansion; they check in but they don't check out etc. I did however like the part where the Gods live on the 6th floor (roof). Now you can literally Take


Date: October 10, 2000
Name: Peter Maranci
Email: [email protected]
Comments: I asked RPG.net a while ago to update my URL, and they said they would. I just emailed them again. I think they may be kind of busy.

Actually, I think I might add the rating link to my main page, just for the heck of it.

Speaking of the main page, boy does that need an update! I tried working one up, but it's hard to get graphics together for it -- all I've got are black & white ones. Oh well. I'm thinking of using some frames, but I'll have to figure out how to use them.

So did I go over the top with "Dread Tower", or what?


Date: October 9, 2000
Name: nimbusnine
Email: [email protected]
Comments: Hey Pete, glad you're back. I don't mind helping a guy out and voting for your site on the top 25, but you may want to update the old tiac address they have for you there.

Date: October 9, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Jimbo, when I tried to send you a (long) email explaining how to play RQ, I got the following bounce message:

For , the destination server said: delivery error: dd This user doesn't have a yahoo.com account ([email protected]) - mta403.mail.yahoo.com (from yahoo.com:216.136.129.16)

I'll probably expand the email and post it in Chatter soon.


Date: October 9, 2000
Name: Jimbo Jones
Email: [email protected]
Comments: All very nice and that but how in the hell do you play the thing seems to me to be an good thing to play to me but how do you play please mail me.

Date: October 6, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Quick question to all: how convenient is this guestbook format as an archive for the Chaos Project? I'm wondering if I should periodically take all the old entries and put them into a separate page on my site. They might be easier to read that way, or would that be an issue?

I could also number the found items and chaos features. We're already over 100 in each of those categories anyway. Of course I'll keep all personal information with each entry, so that everyone gets proper credit. What do you think?


Date: October 6, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Jeremy,
I could tell you some stories about my experiences in college, believe me. Some day I may write a series of short stories based on them.

The magic items look great -- thanks a ton! It's always hardest to come up with interesting MIs. I noticed that you included divine magic imbuement, which I hadn't worked out but which probably resembles the spirit magic system. I can see that it also can add a lot of flexibility.

<U> starts underlining in HTML, </U> turns it off. For italics, replace the U with an I. Likewise, boldface with a B. You can do more than one at a time, i.e. <U> <I> will boldface and italicize, and </U> </I> turns it all off.

By the way, ComputerHope is an excellent online reference for HTML and many other programs. I use it often.


Date: October 5, 2000
Name: Jeremy
Email: [email protected]
Comments: Well, if he owes you money, I guess you'll never see him...
;-p Besides, armor and weapons are the easy part. And I guess 'Spaceworthiness' and Hull Points transfer easily enough. I'd like to see some good hacking rules, though, and an economy and world will be more difficult. Oh well, no one said it would be easy.The sword's up, and I have some other ideas. In my world, I tend to give pretty powerful items without drawbacks, because it's easy enough to take the thing away later. I'll throw in suggestions for people who want them, though. Next comes my Imbued Great TrueSword... Well, maybe not. What's the command to underline a word in HTML?

Date: October 5, 2000
Name: Tony Tavares
Email: [email protected]
Comments: Add me thanks!!

Date: October 4, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Jeremy: Wow, what a great idea! I hadn't thought of combining different objects imbued with different spells. That opens up a lot of new possibilities. I'm looking forward to seeing the Fireblade on the magic page. Unfortunately the RQSF rules are on paper only (he called it StarQuest, by the way). They were definitely written on a computer, but I'm not sure I ever had the files -- and if I did, well, that was in 1989 and all we had were the 5.25 floppies. I don't even have a drive that will run those any more, and all my old floppies are buried in storage somewhere.

The rules weren't totally complete, but he did have weapons, armor, and psionics written up. As I recall spaceships and world design remained to be done. I have no idea where he is, though I know that about eight or nine years ago he lived in this area. Haven't seen him since, can't find him online.. He still owes me about $500 from our college days, actually.


Date: October 3, 2000
Name: Jeremy
Email: [email protected]
Comments: I should have put the Fireblade sword on your magic page by the time you see this. For anyone who doesn't want to look, it's an imbued Fireblade sword with an imbued Extinguish scabbard...Is the sci-fi rules digital? I'd love to see a copy of it emailed or posted on the website. Seems like all you'd really need to do is a new list of skills and weapons for the character sheets, plus the tech and world development. You know, the easy part... ;-)

Date: September 29, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Glenn, good to see more of your found items. I particularly like the bolg shadow cube -- really cool! To create horizontal lines within one entry, try <BR><HR width="50%"> at the end of an entry. Works really well, although it counts against your 1,000 character total.

In answer to your question, I've used RQ for a LOT of different worlds. Back in college we did even more. Let me see...any number of custom worlds, including one in which there was no gravity nor flat ground (the Floating Isles, which I still use sometimes), a cool world of a high fantasy-Victorian city on mile-high stilts with steam trains on raised tracks and huge dark machines below (that one included the Eternal Champion), a world using many AD&D cultural elements, many science fiction settings (I still have a set of RQ rules a roommate re-wrote for SF), a reverse-Christianity world (wierd!), CoC's Dreamlands...never straight Fantasy Europe, though.


Date: September 29, 2000
Name: Peter Maranci
Email: [email protected]
Comments: One time, though, I did run a fantasy campaign using modern-era geography and (roughly) socio-political structures, but in a magical world (the Duke of Nevada was a major villain) and with the addition of Atlantis in the Atlantic Ocean. Most of the action took place in Atlantis, I believe. I hope to make more of my stuff generic enough to be useful to non-RQers. We'll see how that goes.

Jeremy, good point about the US take on Asia -- mixing Japanese and Chinese cultural elements is ridiculous, but 99 out of 100 wouldn't have a clue why. The Ugly American lives.

Imbue will work differently for Divine magic, and it probably won't mix with Spirit imbuements. Sorcery...as I said elsewhere, it may be redundant given the Duration skill. It would probably be more different than Spirit-Divine.Re Fireblade: good point. Jeeze. Although it might be awkward carrying around a constantly flaming sword...you'd need a metal sheath, and it would get hot.


Date: September 29, 2000
Name: Peter Maranci
Email: [email protected]
Comments: I hadn't had a chance to mention it yet, but I have a really long commute -- about an hour and a helf of driving each way. Sometimes I listen to NPR (and the political news inspires me to write cruel satire under a false name), but I've been trying to take some time every morning to dream up ideas for the Chaos Project. My goal is to create at least one cool magic item and at least 900 characters each of chaotic features and magic items each week day. I've been keeping a notebook and pen in my pocket, and also one in the car -- though I'll admit that it's a little dangerous trying to scrawl an idea while driving at 65+mph. But I won't lose any more ideas.

The surprising thing to me is that the ideas are coming so easily -- don't know if I'm just in a creative mood, or if I could have been doing this all along if I'd just had an easy way to post ideas. Weekends will be harder, since I'm really busy then.


Date: September 29, 2000
Name: Iain
Email: [email protected]
Comments: Interesting stuff, good to read. I have just re-started running RQ after a 7 year break. Having fun too. Do I type 'Add Me' here?

Date: September 29, 2000
Name: Andy Noll
Email: [email protected]
Comments: Thanks for the information that you put on your site.

Date: September 28, 2000
Name: Jeremy
Email: [email protected]
Comments: Hmmm. In college, we started a modern campaign that began with a brawl with zombies in the local cemetary (I broke my skateboard over the head of one...) and got into digging into records as to why the dead were coming back up.

I'm also designing a Chinese (not Japanese or an Oriental hybrid) world to play in right now. Its strange how much we (from the US) tend to blend Japanese, Chinese, Korean, etc. culture together.

BTW, thanks for the answers on magical protection. It matches what I was planning on, though I think crits are going to be 'max damage' OR 'ignore armor'.I also like the Imbue idea - would that be for Spirit Magic only, or could Priests and Sorcerors use it? Would you have to imbue each intensity of a spell, too? And wouldn't Imbuing a Fireblade be a little powerful? I like to look for potential problems before players get to...


Date: September 28, 2000
Name: Glenn
Comments: Obviously still too wordy!I'll have to get the hang of the thousand character thing.As I said, I'd be interested to hear from other DMs about their campaign backgrounds and influences.Does anybody use the alternate earth ideas from RQ3, or the Lei Tabor type ideas from the 80's?

Date: September 28, 2000
Name: Glenn
Comments: Evening all!I'm just dropping by to congratulate you on some of the bizare stuff on the chaos project.There are either some really amazing imaginations out there or some extremely twisted individuals.I've not been able to play as much RQ recently as I'd have liked due to work commitments,holidays and friends moving to pastures new but I have been able to use the hiatus to get some writing for the campaign done and to challenge a few of the group to look into new aspects of the game world.I had an interesting conversation recently with a couple of ex DMs who used to run RQ but have stopped for differing reasons.They kindly passed on material that I'd either lost or never owned before and talked about their campaigns in that way that nostalgic gamers often do.I was interested to discover that both ran very "orthodox" RQ campaigns set in Sartar.My own campaign has always been a bit of Glorantha mixed with Dark Age British (Welsh mainly) history/legend and I'd be fascinated to hear to what extent other DMs run canonical or non Glor

Date: September 25, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Just wanted to let everyone know that I am still alive, but it's been hard to steal time to be online. I really appreciate the email, and I WILL respond soon.

There are several things I need to get done -- including HTMLing an AD&D adventure for the site -- and I'm trying to get them done one at a time. In the meantime, I haven't done anything more on Fear the Night, much less A Breath of Evil. Sigh.

Fortunately there's the rare rush of inspiration that produced the new Imbue rules. If you don't read the RuneQuest Rules Digest, you missed something interesting: some people objected to the Imbue rules because they offended Gloranthan sensibilities. Others disagreed, fortunately.

Anyway, I'd love to see any side adventures that anyone comes up with, and I'd be very glad (honored, in fact) to post them on the site or link to them elsewhere. ->Peter


Date: September 25, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Although there have been on-and-off debates for years on the subject of critical hits, according to the books protective spells spread themselves out along the armor or clothes of the target, and therefore holes in the armor are also holes in the spell.

Okay, admittedly this doesn't make a lot of sense, and might encourage nudity in combat in some weird situations. :-) However, the rules were always pretty adamant that a crit would bypass Protection and even Shield. HOWEVER, I seem to recall that Damage Resistance is not bypassed! Go figure.


Date: September 20, 2000
Name: Jeremy
Email: [email protected]
Comments: I'd also like to reiterate Erebus' statements. The Grey Company is one of the best adventure concepts I've seen. It grows with the party, gives them a base and sense of responsibility. My party has gone from somewhat interested in gaming and nervous about being left in charge of a place like that to hoping the originals never come back and drawing maps of the house and now even Pavis. There's talk about mapping out The Rubble for me...For anyone else running this scenario, email me and let me know what you've done with it, and I'll do the same. Maybe we can put some side adventures together for Pete to put on his site or for one of our own sites! Thanks for the excellent scenario.

Date: September 20, 2000
Name: Jeremy Martin
Email: [email protected]
Comments: It's really good to see more people here. For a while I thought I was going to be the only one here...

First of all, a question: Crits are supposed to ignore armor. Does that include magical protection like Shield or Protection spells? Is there something I missed in the books, or what are the house rules about this?

Finally, I got 3rd ed and a whole bunch of stuff through the net for US$50. A friend sent it on, but I think he found it amongst the news groups. You might want to check there for people selling off games, or at least ask around


Date: September 7, 2000
Name: Glenn
Comments: I was at eurogencon this weekend and old (rather tatty) copies of RQ2 were selling in softback for upwards of 30 ($40-$45?).The price of supplements such as Pavis and Trollpak were even higher.Apparently older copies of RQ1&2 are highly sought in the UK.Games Workshop did produce RQ under licence in the early/mid 80's and even copies of their versions of RQ2 sell for a high price over here.I got lucky and bought a copy of cults of prax for 2 at a wargames show,later the same day I was offered 25 for it! RQ3 in either AH or GW versions never sold too well here and second hand copies are relatively cheap.I hope you can find what you are looking for soon and that it's not as high prized as it seems to be in British shows/shops.Good luck.

Date: September 6, 2000
Name: Jeremiah Brownlee
Email: [email protected]
Comments: Rune Quest Rules. Is there anything else that can be added?

Date: September 6, 2000
Name: wally erickson
Email: [email protected]
Comments: I'm looking for the Chaosium version of the game. I've just got back into to RPing and I really miss the old runequest. The Avalon Hill version is not to my liking. The old version was more playable and flexible. Any info you can give on finding this in hard or soft copy would be appreciated.

Date: September 5, 2000
Name: Peter Maranci
Email: [email protected]
Comments: No, no, no. I was just teasin' ya. Silliness on my part, but it's an old habit.

I thought it was spelled "birk"? I learn something new every day.I knew what you meant by "sad" -- we use it the same way here, sometimes. All part of the vast trans-Atlantic uniculture, at least for those of us here who've memorized Monty Python, the Young Ones, and the Goodies. But now I'm dating myself. :-)

I hope you're right about new people in the hobby!
->Peter


Date: September 5, 2000
Name: Glenn
Comments: Oops,sorry.I think I may have given over the wrong impression here.I was trying to be light hearted not serious so I hope I've not come across as a bit of a berk (jerk or whatever).Incedently 'sad' refers to an individual who is somewhat dull,obsessive or childish,not necessarily unhappy,that is that's how it's used 'round our way'.No harm done I hope.I was interested to read that so many people have such good ideas for new players trying out RQ,I think maybe I'd forgotten that the hobby is still a new world for a lot of people.It's encouraging to see people want to improve other peoples game experiences.

Date: September 5, 2000
Name: Peter Maranci
Email: [email protected]
Comments: I should probably jump in here and affirm that I am not the
author of the last few entries. :-) Thanks, guys.

I also probably shouldn't disillusion Glenn's friends, but as can be seen in Chatter, I can't deny that I am "fat" and "greying". As for the "sad" thing, it depends on where the US Presidential polls are. Right now I'm feeling moderately upbeat. ;-)


Date: September 4, 2000
Name: Glenn
Comments: Bugger!Sorry about that,didn't realize I'd gone on so long.I did mean to finish up by saying that your site had helped to strip away (a little or maybe a lot) some of the ideas a few of my mates had about U.S. gamers being a bunch a either sad,fat,greying blokes with ponytails or teenage Marilyn Manson wanabees.Its a great site,keep it up pal.Oh, I've just had a thought for the chaos project found items,TaRa.

Date: September 4, 2000
Name: Glenn
Comments: OK,so after looking round various bits of the net for RPGsites to inspire or inform I keep coming back to this one.I've played RQ in one form or another since GW printed it over here in the early/mid 80's.Its enduring joy seems to be all things to all men.Basically I think the systems are still as playable now as then and frankly a damn sight better than some of the shite games which have come and gone.I was and am somewhat underwhelmed with the new Hero Wars material and some of the rather sycophantic reviews it's garnered and after trying it out found that my players (I hope that dosent imply ownership) demanded to get back to the old faithful. I think your site shows real care for the game/genre but manages not to take itself too seriously.Believe me, thats quite refreshing.I've been able to use several of the adventures and plan to carry on doing so and I've found the chaos project stuff to be a great source of off the wall idea's.It's nice to see a lot of work going into a game fan site and I hope you'll be pleased to know

Date: September 4, 2000
Name: Erebus
Email: [email protected]
Comments: I visited your site about six months ago, when I had failed to find any exciting ideas for D&D adventures and had decided to see what Runequest players were up to. I printed out the adventure 'The Gray Company' and began running it in a D&D scenerio that evening.

6 months later that scenerio has proved the most memorable of my games master career. It is a fantastic concept, particularily when you introduce rival orders etc. Seeing a player go from a naive initiate of the order, through 100's of hours of roleplaying, to become the order's leader and a hero of great renown was a fantastic experience. Another placid, sweet natured character evolved into a cynical, bloodthirsty warrior as the, often horrific, experiences faced by the 'young' Gray Company took their tool. I think I'm a pretty good GM and encourage character development and realistic interaction with NPC's. However this is the most fertile campaign setting for character development and self-perpetuating excitement I have ever found. Thank you.


Date: August 21, 2000
Name: Jeremy
Email: [email protected]
Comments: Yeah, how do you do paragraph breaks here??? Actually, both are pretty easy. For combat maneuvers, it's just like the martial arts skill: base 0%, usually a Knowledge or Agility skill that can be used if you know it. Characters who have trained in 'Feint' can try to roll under their Feint skill to gain an extra attack bonus when they attack... Maybe some are 'dishonorable', so only taught by thieves, etc... This lets the GM control when they come in and, by making them Knowledge skills without an experience check, really hard to advance in.

Date: August 10, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Actually, the idea of special combat manuevers (sp) is definitely a good one -- it would certainly be a part of any advanced RQ system I'd create. I wonder if it would be practical to create an al la carte sort of RQ rules system, using clusters of optional rules that could be added in and out as necessary -- maybe even letting different players and the GM in the same game using their own preferred rule elements, but still allowing them to work together? It's an interesting idea, but perhaps impossible in practice.

Date: August 10, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Jeremy - Do I understand you correctly? Two combatants compare the difference between what each of them rolled, and the one with the higher result wins? Or makes a successful hit? Hmm. If every round resulted in a guaranteed hit, that would speed up combat... On the other hand, since one or the other would have to win, you'd never have both fighters wounded at the same time. Is that a problem?

With heavy armor, that could still result in a long combat without result. Also, how would you determine a special or critical? By the initial roll? But would it take effect if the the other person won the "skill/roll difference" test?

Hmm. This could be very hard on an unarmored character who relies on Dodge. Is that okay?

By the way, you can use HTML tags here -- including paragraph breaks, which I would demo if I could. :-)


Date: August 10, 2000
Name: Jeremy
Email: [email protected]
Comments: It could be done: skill - roll = x. Whoever gets the higher x wins. (I have 85%, roll 33, so I get a 52). The problem with this is that, with two great swordsmen, the battle is over quickly, all based on luck... I would prefer swordsmasters who battle to a standstill after 4 minutes of combat... Actually, I've been considering combat maneuvers to further complicate things. Having moves like Feint, Trick (sand in eyes...) and a one-handed grapple so you can catch someone's weapon arm for a melee round. Thoughts?

Date: August 10, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Hey Bill! Notice anything familiar about the Runic Sorcery
section? :-)

Re using differential success to speed up combat: I wonder if asking people to subtract their rolls from their skills might be too much work or too complicated? At least for newbies? I'm fantasizing about a simplified set of rules that could be printed in 10-pt. text on a single page, yet retains the basic essence of RQ (and is "expandable" to full RQ).

Sometimes I try to figure out what the end result should be, and try to develop the rules backward from there. So how long should an average 1-in-1 combat take? How many rolls? Based on what? My guess: 5 minutes, five rolls for each side total (in other words, including damage), and skill & armor should still make a major difference. Of course, the problem is making sure RQ-Lite is different from Chaosium's Basic Role-Playing system.


Date: August 10, 2000
Name: Peter Maranci
Email: [email protected]
Comments: Jeremy - You're right. The 0 to neg CON rule was in at least one version of RQ4. Plus it was a common house rule, of course. The idea of a flat damage bonus is interesting - I tried that myself, in order to make smaller variations in STR more meaningful. One possible problem is that by high STR/SIZ characters would have a high minimum damage guaranteed - and huge creatures would become even more deadly than they are. I also tried using weird dice, i.e. 1D2, 3, 4, 6, 8, etc. -- but since dice don't come in all ranges, that also got lopsided, somehow. Would it be so bad to have an RQ-Lite as a gateway to AD&D3? I hear it resembles RQ anyway, since it's based on Peter Adkinson's house rules. There are a lot of AD&Ders out there...and if the RQ-Lite rules were done right, newbies might want to move up to more advanced RQ, once they'd mastered the basic one. Just a wild dream, I guess. Still, worth thinking about. Someone needs to post some sort of RQ rules online. Hmm...

Date: August 9, 2000
Name: Bill moodey
Email: [email protected]
Comments: Great site- I think you could vastly simpify and speed combat for newbies by turning combat in to a quick contest where you compare the amount by which the attacker and defender make their respective rolls. If the attacker makes his attack roll by more than
the defender makes their defense roll the attack lands. otherwise it misses, still need to actually make your skill to have any effect, so if both miss the atack fails even if it fails by less than the defence.

Date: August 8, 2000
Name: Jeremy
Email: [email protected]
Comments: Wasn't that (live to neg hp) in the 4th edition write-ups floating around the net? I use that, a damage bonus (not dice range, but a point or three), and I'm thinking of lowering weapon damage a little bit, so the characters don't feel like they need to be running around in full plate all the time... I can't really think of any way to simplify the attack/parry/damage rolls without making it D&D. Besides, it's intuitive enough, I don't think anyone couldn't see the need for it.

Date: August 8, 2000
Name: Peter Maranci
Comments: Ahem. Okay, I forgot to mention that there's a 1,000-word
limit to entries. Anyway... Perhaps an old house rule would be
appropriate: zero hit points equals unconsciousness, but negative HP
equal to your CON equals death. Sounds good? ->Peter

Date: August 8, 2000
Name: Peter Maranci
Email: [email protected]
Home page: Duh!
City Woonsocket
State RI
Country USA
Comments: Let's see...seems to be working so far! Sorry about the &@%^#^%! banner ads, everyone. While I'm here...a friend and I did some work about a year ago on our own version of RuneQuest IV. We haven't done anything with it for quite a while, but I still like to think about rules. Since it's pretty clear that RQ's future will be entirely as a non-commercial web-based entity from now on, I've been wondering what the system needs. Right now, my best guess is that what would be ideal would be a simplified RQ which could be used for newcomers to be introduced to the system -- that, and some good introductory scenarios. As new players become more experienced, they can pick up additional rules -- if they want to. But what rules could be punted? Hit locations, obviously. Is there some way to greatly speed up combat -- maybe make the attack/parry/damage roll into a single action? Speeding up combat would be fine, but the first thing that would have to be done is make combat less lethal. Perhaps an old house rule would be ap

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